
I still needed to specify the image file as part of the import. shed interior finished a shoestring budget Wall Paint Texture For 3ds Max Stick On Wall Tiles B Q. PGON n,vect,status,edge1,edge2,…,edgeN - define a polygon from 3 or more edges Give your steel wall an extra layer of texture with. TEVE x,y,z,u,v - vertex coordinate with uvĮDGE v1,v2,p1,p2,status - define an edge from two vertices, p1 and p2 are polygon indices which I ignored. Revelant commands for gsm are as follows:īASE - clear indices (indices start at 1) Success, my approach was a bit different…Īs I don’t have 3ds max, only Sketchup Make, I removed the binary parts of the gsm file, and modified my wavefront obj importer to import the remaining content. Thus, we know which file we’re looking for or change name into. 3ds file that i provide, there is ‘TIGER.JPG’ keyword. (There was just ‘Material’ and ‘Tiger’ keywords.)

JPG keyword when searched, so i think guessing name combinations wouldn’t matter. 3ds file in Notepad++, i realized there was no. (I could see UV map correctly from the beginning but applying texture via standart material didn’t work for some reason)Ĥ- Renamed image as TIGER.JPG (SketchUp asked for this name when i first tried importing even though i didn’t give such name in 3ds Max or texture that i drag) and moved to the same folder with. I don’t know exactly what’s going on but here is what i did:Ģ- Drag and drop texture from folder directly into mesh inside 3ds Max.
